|Published online: March 11, 2014||$US5.00|
The article presents a research project where students (new to the virtual world of Second Life) performed two separate tasks with their avatars: a task that involved a high degree of interaction with other inworld avatars and a task that involved a minimal amount of interaction. In both instances, students detailed in journal entries the changes they made to their avatars, along with their reasons why, while completing both tasks. Students also completed a brief survey after each task, assessing their attitudes towards their avatars. Study found that students made more changes to their avatars in high-interactive contexts as compared to low-interactive contexts, with most of these changes focused on dress and facial appearances. Students further reported similarities between their avatars and their real-life selves in both contexts.
|Keywords:||Second Life, Avatars, Virtual Worlds|
International Journal of Technologies in Learning, Volume 20, Issue 1, March 2014, pp.37-46. Article: Print (Spiral Bound). Published online: March 11, 2014 (Article: Electronic (PDF File; 410.154KB)).
Associate Professor of English, English Department, Purdue University Calumet, Hammond, IN, USA