Games, School and the Benefits of Inefficiency
We explore the idea of promoting a "lusory," or game-like, attitude as an effective approach to learning, through analysis of activity within an educational character-playing simulation.
||Games, Simulation, Character Playing, Web-based Learning, Social Studies, Middle School, K-12/University Collaboration, Pedagogy
The International Journal of Learning, Volume 13, Issue 9, pp.161-168.
Article: Print (Spiral Bound).
Article: Electronic (PDF File; 846.660KB).
Assistant Professor of Education, University of Michigan -Flint; Program Developer, Interactive Communications & Simulations.
Lecturer, University of Michigan School of Education; Program Developer, Interactive Communications & Simulations.
Anthropologist and Educational Consultant, Interactive Communications & Simulations.
Assistant Professor of Early Literacy, University of Toledo.
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