This session provides a model for teaching educators and future educators about poverty. The model was designed to deepen understanding of poverty and create empathy for those trapped in poverty. Educators play a board game to vicariously experience poverty. After the game is completed, participants are provided with a “think sheet” to help them reflect on their experiences. A structured discussion concludes the activity. The game and follow up activities will be conducted in this session.
This active learning segment has been effective in graduate and undergraduate courses and in staff development sessions. Preliminary data suggests that educators better understand the difficulties in escaping poverty; are more empathic; and are less likely to make comments such as “They should pull themselves up by their bootstraps.
|Keywords:||Poverty, Social Justice, Active Learning|
Associate Professor, School of Education and Human Services, Oakland University, USA
Assistant Professor, Teacher Development and Education Studies, Oakland University, USA
Assistant Professor, Educational Leadership, Oakland University, USA
Doctoral Student, Educational Policy, University of Michigan, USA
There are currently no reviews of this product.Write a Review