A Study on Visual Perception of 3D Textures

By Kevin M. Kitchens, Jason S. Breland and Mohd Fairuz Shiratuddin.

Published by The Learner Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

A texture refers to the characteristics of a surface and the appearance of an object. A texture is generally described as being smooth or rough, soft or hard, or, matt or glossy. The lacking of in-class tools has been a challenge for design students in learning to choose the suitable texture with the right lighting condition for a specific space. The learning experience of architecture and interior design students in this subject matter can be enhanced through the use of interactive Virtual Environment. Using an interactive virtual environment can enhance the present teaching methods that conventionally use static rendered images and photographs in conjunction with lecture sessions. In this paper, we present our findings from a pilot study that was conducted on architecture and interior design students. Specifically for this study, we developed an interactive Virtual Environment utilizing a next-generation 3D Game Engine. Computer graphics technology, especially the ones employed in many next generation video games (such as developed for the Xbox360 and Playstation 3), allows for realistic game environment to be displayed on the TV screen. The Virtual Environment in this study utilizes an image-texturing technique known as bump-mapping that allows for more realistic material representation. Real-time dynamic lighting was also used in the Virtual Environment. This paper also describes the development process of the interactive Virtual Environment to support photorealistic 3D textures in combination with different lighting conditions.

Keywords: 3D Game Engine, Bump-map, Dynamic Lighting, Lighting Study, Virtual

The International Journal of Learning, Volume 15, Issue 2, pp.57-68. Article: Print (Spiral Bound). Article: Electronic (PDF File; 1.680MB).

Kevin M. Kitchens

The University of Southern Mississippi, Hattiesburg, MS, USA

Jason S. Breland

The University of Southern Mississippi, Hattiesburg, MS, USA

Dr. Mohd Fairuz Shiratuddin

Assistant Professor, School of Construction, The University of Southern Mississippi, Hattiesburg, MS, USA

Mohd Fairuz Shiratuddin is an assistant professor at the School of Construction at the University of Southern Mississippi. Prior to joining the academic sector, he has worked as Electrical and Electronics Engineer. He also worked as a multimedia developer for a company in the United Kingdom. Mr Shiratuddin has been involved in Virtual Reality and Virtual Environment since 1999 and developed various virtual worlds. At the School of Construction, he teaches the Modeling and Animation I and II, Virtual Reality Applications I, Electrical and Mechanical Systems, CADD I and Advanced CADD courses. He is also the program coordinator for the Master of Science in Engineering Technology (MS-ET) in Architecture and Construction Visualization (ACV) program. All the courses he teaches are available online through Blackboard Learning System as either asynchronous lecture supplement or fully synchronous online format. He is active in research and has established the Architecture and Construction Visualization Research Lab (ACV-rl). Mr Shiratuddin’s areas of research interest and expertise are in 3D Game Engine, Virtual Environment and Information Technology; for education, design and construction processes. He has published more than 35 academic papers in national and international conference proceedings, journals, book chapters and reports, namely in the areas of 3D Game Engine, Virtual Environment, education and, architecture design, and construction.


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