This paper reports a study carried out amongst 15 graduate students enrolled for a post-graduate degree in educational technology in one of the Nigerian Universities. In one of the courses the students took-(design and production of instructional media) they were expected to identify educational, instructional or learning problems in their areas of specialization, that is, the subject they teach in school and they were to design instructional packages to solve the problem/s.
While trying to do this, the class stumbled on an area of knowledge most of the class members did not know much about and which they desired to learn about. The topic was an environmental issue, which is ozone layer depletion (causes, effects, and solutions etc). This author who was teaching the course therefore challenged them, in addition to what other areas they were to work on to also do a joint project on the ozone layer.
The author designed a program for the project. The program included amongst other things-sessions on how to design simple games, playing and interacting with existing games, searching for information on the ozone layer, discussing and clarifying information collected and so on. The end result of the 10week program was a board game on the causes, effects and existing solutions to the ozone layer depletion problem. The program, the learning experience of the students and the knowledge they gained are reported in this paper. In addition the game is described and process of playing presented.
Lecturer, Department of Teacher Education, University of Ibadan, Ibadan, Nigeria
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