Multi-Players Role- Playing Educational Serious Games: A Link between Fun and Learning

By Samah S Mansour and Mostafa El-Said.

Published by The Learner Collection

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Article: Print $US10.00
Article: Electronic $US5.00

Computer games became an essential source of entertainment for both children and adults. Additionally, the increase use of computer games encouraged researchers to investigate the use of computer games as an educational tool. Educational computer games have been recognized as a tool to provide students with intrinsic and extrinsic motivation during the learning process. This study introduces serious games as innovative educational tools. The main goal of the proposed approach is to face the current challenges due to the changes of students’ characteristics and the requirements of the new education system. A Multi-players role-playing educational serious game was developed and tested to verify the effectiveness of the proposed approach. Moreover, promising results of using serious games to increase students’ social interaction and their learning performance were obtained. The results indicated that playing serious games positively influence students’ perceptions of social interaction as well as their learning performance.

Keywords: Serious Games, Collaborative Virtual Environment, Role-Playing Games, Educational Computer Games, Constructivism

The International Journal of Learning, Volume 15, Issue 11, pp.229-240. Article: Print (Spiral Bound). Article: Electronic (PDF File; 886.903KB).

Samah S Mansour

Faculty, Education Technology, Statistics, Grand Valley State University, Allendale, MI, USA

Dr. Samah Mansour received the PhD from The College of Education and Human Development at the University of Louisville in 2006, a MA from University of Louisville in 2002, and a BA from Ain Shams University, Egypt in 1999. Dr. Mansour’s research interests include human-computer interaction, collaborative virtual environment in e-learning, and augmented virtual reality. She is also conducting research to investigate the use of serious games as an educational and training technological tool. Currently, Dr. Mansour is a faculty member in the School of Computing and Information Systems at Grand Valley State University (GVSU) in Michigan

Dr. Mostafa El-Said

Assistant professor, Computer Science and Information Systems, Grand Valley State University, Allendale, MI, USA

Mostafa El-Said received the Ph.D. and M.S. in Computer Science and Engineering from University of Louisville in 2003 and 2000 respectively. Also, Dr. El-Said received the B.S. and M.S. degrees in Electrical Engineering from Zagazig University, Egypt in 1992 and 1997 respectively. Dr. El-Said’s research interests include designing Autonomic VoIP Systems, Biometric Authentication in RFID Systems and Augmented Virtual Reality Environment. He is currently the Editor-in-Chief of the IEEE Simulation Letters. Also, he is currently a member of the organizing committee of the International Conference on Computer Games: AI and Mobile Systems (CGAIM). Dr. El-Said joined the faculty in The Pennsylvania State University, Information Sciences and Technology (IST) School in 2003. Since 2004, he has been with the Grand Valley State University (GVSU), where he is currently an Assist Professor in the School of Computing and Information Systems. He is the founder and the director of the Wireless Systems Lab and the Graduate Data Communication Lab in GVSU.

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