Rethinking Adult Learning: Video Games, Adult Education, and Life Applications
The paper discusses the importance of digital interactive games in education. People perform better in life when they are asked to do something that they enjoy. Similarly, educational interactive games play a major role in the creation of knowledge among students in elementary and secondary school. Recent studies have shown that students perform better in certain subject matters when the instructor associates a reward to the assessment. This paper, however, discusses the benefits of video games in adult education. Specifically, the study ascertains the relationship between educational video games and real life applications.
||Educational Games, Knowledge Acquisition, Academic Performance, Interactive Computer Games, Student Development
The International Journal of Learning, Volume 16, Issue 9, pp.563-574.
Article: Print (Spiral Bound).
Article: Electronic (PDF File; 1.229MB).
University Professor of New Media, Radio-TV Division, University of Central Florida, Orlando, Florida, USA
Professor John Malala teaches New Media and Computer-Mediated Communication at the Nicholson School of Communication, University of Central Florida. He received his PhD from the School of Informatics within the department of Electronic Imaging and Media Communication (EIMC)at the University of Broadford. He also has a specialist degree in Computer Science Education from the Florida Institute of Technology. Professor Malala is a member of the Center for Research in Education, the Arts, Technology and Entertainment (CREATE) at the University of Central Florida. His research interests include emerging media communication, virtual learning environments, and interactive multimedia. He is also interested in mobile telephony, mobile, broadcast, mobile publishing and ubiquitous computing. He teaches computer-mediated communication and the production of interactive multimedia applications.
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