Exploiting TALENT as a Tool for Teaching and Learning
In this paper, an overview of the educational computer game for learning programming TALENT is given. The most important features of TALENT are its open game world, the adaptive game environment, the special designed mini language tool that supports the students in working out various programming activities and the visualization of students’ programs that helps them recognize and correct their mistakes. The results revealed from an experimental study conducted in a classroom setting are positive and encouraging, regarding the exploitation of TALENT as an alternative teaching and learning tool.
||Educational Games, Learning, Motivation, Learning Outcomes, Evaluation
The International Journal of Learning, Volume 18, Issue 1, pp.431-440.
Article: Print (Spiral Bound).
Article: Electronic (PDF File; 874.936KB).
Researcher, Department of Informatics and Telecommunications, National and Kapodistrian University of Athens, Panepistimiopolis, Athens, Greece
Konstantinos Maragos is a MSc, Teacher of Informatics and a researcher at the Department of Informatics & Telecommunications of the University of Athens. His current research focuses on adaptive multiplayer online Educational Games, in the context of Didactics of Computer Science. Further research interests include Computer Science Education, Adaptive Learning Environments and Web-based learning.
Professor, Department of Informatics and Telecommunications, National and Kapodistrian University of Athens, Athens, Athens, Greece
M. Grigoriadou is a professor in Education and Language Technology at the Department of Informatics & Telecommunications of the University of Athens. Her research interests include Adaptive Learning Environments, Web-based Education, Intelligent Tutoring Systems, Educational Software, Natural Language Processing Tools, Computer Science Education. She is leading the Education and Language Technology Group ((http://hermes.di.uoa.gr) of the Section of Computer Systems and Applications of the Department of Informatics & Telecommunications of the University of Athens. Research activities of the laboratory focus on the development of virtual learning environments.
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