Yu-Gi-Oh: Interactive Games Narratives in the Era of Compression

By Mark Balnaves and Kim Tomlinson-Baillie.

Published by The Learner Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

An overview of the growth and impact of the interactive games industry on education and new pedagogies.

Keywords: Technology, Learning, Games, Pedagogy

International Journal of Learning, Volume 12, Issue 5, pp.371-378. Article: Print (Spiral Bound). Article: Electronic (PDF File; 838.393KB).

Professor Mark Balnaves

Mark Balnaves is co-author of the Penguin Atlas of Media and Information and Mobilising the Audience. His research interests are in new media and new audiences and the social psychological changes that are happening in rapidly emerging 'digital cultures'.


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